2005-08-012024-05-18https://scholars.lib.ntu.edu.tw/handle/123456789/713897摘要:三維幾何模型資料在現今生活各層面中扮演著重要的角色,也是所有工程摸擬工具與商業動畫及網路遊戲的基礎。一般產業界應用在電影或遊戲上的三維幾何模型都是屬於動態模型(animatable model),也就是除了三維模型的幾何(geometry)資料之外還有動作(motion)資料的存在。產生動態模型或編輯模型的動作在整個生產鏈上均是相當耗費時間的,因此我們期望可以提出一系列的方法讓使用者可以方便的編輯動態模型的動作與外形,並且透過動作混合(motion blending)與三維形變(3D morphing)等方法協助動態模型的動作生成(motion generation),而這也是目前許多研究單位的研究主題之一。本計劃主旨為開發一包含數個模組的三維動態模型處理系統,進行有關動作編輯(motion editing)、動作混合、動作移轉(motion transfer)與動態模型之三維形變等研究。 <br> Abstract: 3D geometric models nowadays become an important part of our daily life, and are the fundamental building blocks of engineering simulation tools, commercial animations, and networking computer games. Those models which are used in movies or games generally belong to animatable models, which have not only the geometry data but also the motion data. Actually, generating animatable models and editing the motions cost a lot of time comparing with the whole production pipeline. Therefore we want to propose several new and good algorithms to make the user to edit the motion and model easily and quickly. Furthermore, by using motion blending methods and 3D morphing technologies, the motion generation process can also be enhanced. Many research groups also pay much attention to this topic. In this research project, we plan to develop a 3D animatable model processing system including several modules which contain motion editing, motion blending, motion transfer, and 3D morphing of animatable models.三維動態模型動作編輯動作移轉動作混合三維形變animatable modelmotion editingmotion transfermotion blending3d morphing三維動態模型之動作編輯, 混合與形變之研究