TIEN-NI WANGChen, Yu-LunYu-LunChenJENG-YI SHIEHHAO-LING CHEN2022-02-082022-02-0820211539-4492https://scholars.lib.ntu.edu.tw/handle/123456789/593913Constraint-induced therapy (CIT) is highly effective yet not accessible to many families. Integrating commercial exergaming in home-based CIT may support the availability and attainability of the intervention. The study compared the effects of supplementary use of Nintendo Wii in home-based CIT with dose-equivalent conventional CIT. Eighteen children with cerebral palsy were randomly assigned to 8 weeks of CIT (CIT) or 4 weeks of CIT, followed by 4 weeks of Wii-augmented CIT (CIT-Wii). Outcome measures included the Bruininks-Oseretsky Test of Motor Proficiency (Manual Dexterity), the ABILHAND-Kids, the WeeFIM (Self-Care), the Test of Playfulness, the Engagement Questionnaire, and the Parenting Stress Index-Short Form. Both groups significantly improved motor outcomes and playfulness. The CIT group demonstrated greater improvement in self-care skills, whereas parental stress decreased only in the CIT-Wii group. CIT-Wii yields no significant difference in treatment effects from conventional CIT and may provide psychosocial benefits.enengagement; family-centered practice; occupational performance; playfulness; virtual reality[SDGs]SDG3[SDGs]SDG4Commercial Exergaming in Home-Based Pediatric Constraint-Induced Therapy: A Randomized Trialjournal article10.1177/1539449220984110334358312-s2.0-85102553495WOS:000609778600001https://api.elsevier.com/content/abstract/scopus_id/85102553495