臺灣大學: 資訊網路與多媒體研究所歐陽明蔡昆修Tsai, Kuen-ShiouKuen-ShiouTsai2013-03-222018-07-052013-03-222018-07-052011http://ntur.lib.ntu.edu.tw//handle/246246/251248本文介紹了一個即時的multi-view rendering預覽方式,適用於動畫製作的過程中讓美術人員可以快速的得知作品final rendering的立體效果,用來代替傳統的兩個做法(a)以犧牲畫質的簡易shading預覽(b)用極度耗時的複雜shading得到完整的結果。 我們提出的做法是使用depth image based rendering (DIBR),只需準備單一視角的2D-plus-depth影像作為reference image就可生成多視角的2D-plus-depth影像。相對於其他DIBR衍生的方法而言,這個方法保持影像中的物體在轉換的過程中不產生變形,並從depth map的資訊來輔助影像的修補以維持影像的品質,同時並可達到即時處理的效能,適用於裸眼立體顯示器與其他立體顯示方式。立體影像在不同播放環境下需要注意不同的細節,而本方法亦具有彈性,可以針對各種環境做調整。 依這個方法實作的應用程式提供了操作簡易的使用者介面,讓非資訊背景的美術人員亦可於短時間內熟練。並且此應用程式已經實際的應用於動畫產業的製作中。現階段市面上與業界有數個性質相近的應用程式,分別採用不同的演算法,我們在本論文中也將提供幾種方法結果的比較。In this paper, a real-time preview system for multi-view rendering is proposed for artists in animation studios to quickly grab stereoscopic effects in nearly final rendering quality, as compared to two traditional methods: 1) interactive preview at the expense of rendering quality, or 2) time-consuming final rendering. The system is based on depth image based rendering (DIBR), given monoscopic 2D-plus-depth reference images, to generate multi-view virtual views/images. Compared to other varieties of DIBR methods, the shape of objects in the image has less distortion, and visual quality is better by utilizing depth map for inpainting. Its real-time implementation makes it best suitable for routine reviews in multi-view or stereoscopic devices. The system is implemented to provide intuitive but powerful GUI in artists'' way and it has been applied in real stereoscopic animation projects. There are similar commercial products and we also provide comparisons among them through user study.16029007 bytesapplication/pdfen-USDepth image based renderingMulti-view synthesis裸眼立體顯示即時預覽系統Real-time preview system for glasses-free 3D displaysthesishttp://ntur.lib.ntu.edu.tw/bitstream/246246/251248/1/ntu-100-R98944017-1.pdf