https://scholars.lib.ntu.edu.tw/handle/123456789/365118
標題: | Tennis real play: An interactive tennis game with models from real videos | 作者: | Lai, J.-H. Chen C.-L Wu P.-C Kao C.-C SHAO-YI CHIEN |
公開日期: | 2011 | 起(迄)頁: | 483-492 | 來源出版物: | MM'11 - 2011 ACM Multimedia Conference and Co-Located Workshops | 摘要: | Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose a database normalization process and a behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose a framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing e?ects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP. © 2011 ACM. |
URI: | http://www.scopus.com/inward/record.url?eid=2-s2.0-84455169967&partnerID=MN8TOARS http://scholars.lib.ntu.edu.tw/handle/123456789/365118 |
DOI: | 10.1145/2072298.2072361 | SDG/關鍵字: | Database normalizations; Game system; Image-Based Rendering; Immersive; Key techniques; Model creation; Motion capture; Player modeling; Realistic rendering; Tennis players; Transition model; User intervention; User study; Video game; Image reconstruction; Interactive computer graphics; Human computer interaction |
顯示於: | 電子工程學研究所 |
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