https://scholars.lib.ntu.edu.tw/handle/123456789/607433
Title: | Game Illusionization: A Workflow for Applying Optical Illusions to Video Games | Authors: | Wang, Po-Yao (cosmos) Xu, Cong-He Wang, Ping-Yi Huang, Hsin-Yu Chang, Yu-Wei Cheng, Jen-Hao Lin, Yu-Hsin LUNG-PAN CHENG |
Keywords: | game design;game workflow;illusion database;illusion editor;Illusion game;optical illusion;Database systems;Human computer interaction;Interactive computer graphics;Software design;Game design;Game workflow;Games designers;Gaming experiences;Illusion database;Illusion editor;Optical illusions;Video-games;Work-flows | Issue Date: | 2021 | Start page/Pages: | 1326-1344 | Source: | UIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology | Conference: | 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 | Abstract: | Optical illusions have been brought into recent video games to enhance gaming experiences. However, a large corpus of optical illusions remains unused, while few games incorporate illusions seamlessly. To mitigate the gap, we propose a workflow to guide game designers in applying optical illusions to their video games, i.e., in making more illusion games. In particular, our workflow consists of 5 stages: (1) choosing a game object, (2) searching for a matching illusion, (3) selecting an illusion mechanic, (4) integrating the selected illusion into the game, and (5) optionally revealing the illusion. To facilitate our workflow, we provide a tag database with 163 illusions that are labeled by their in-game visual elements and desired effects. We also provide example editing interfaces of 6 illusions for game designers. We walk through our workflow and showcase 6 resulting illusion games. We implemented these 6 games (with and without illusion) and conducted a 12-participant study to gain a preliminary understanding of how illusions enhance gaming experiences. To evaluate our workflow, we invited 6 game designers and 6 experienced players to follow our workflow and design their own illusion games, where 3 experienced game designers completed 2-week in-depth developments. We report their games, qualitative feedback and discuss reflection on our workflow, database and editing interfaces. ? 2021 ACM. |
URI: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85118204672&doi=10.1145%2f3472749.3474824&partnerID=40&md5=8637be16b47e300bbbaa27b14b3be897 https://scholars.lib.ntu.edu.tw/handle/123456789/607433 |
DOI: | 10.1145/3472749.3474824 |
Appears in Collections: | 資訊工程學系 |
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