公開日期 | 標題 | 作者 | 來源出版物 | scopus | WOS | 全文 |
- | Real-Time Shading Using Programmable Graphics Hardware-Introduction, Setup and Examples. | Ma, Wan-Chun | | | | |
- | Real-Time Shading Using Programmable Graphics Hardware-Shader Programming | Ma, Wan-Chun | | | | |
2006 | Real-time triple product relighting using spherical local-frame parameterization | BING-YU CHEN ; YUNG-YU CHUANG ; Ma, Wan-Chun; Hsiao, Chun-Tse; Lee, Ken-Yi; Chuang, Yung-Yu; BING-YU CHEN ; YUNG-YU CHUANG | Visual Computer | | | |
2003 | Skeleton extraction of 3D objects with radial basis functions | Ma, Wan-Chun; Wu, Fu-Che; MING OUHYOUNG | Proceedings - SMI 2003: Shape Modeling International 2003 | 75 | 0 | |
2003 | Skeleton Extraction of 3D Objects with Visible Repulsive Force | Wu, Fu-Che; Ma, Wan-Chun; Liou, Ping-Chou; Liang, Rung-Huei; Ouhyoung, Ming | | | | |
2002 | Using Intel Streaming SIMD Extensions for 3D Geometry Processing. | Ma, Wan-Chun; CHIA-LIN YANG | Advances in Multimedia Information Processing - PCM 2002, Third IEEE Pacific Rim Conference on Multimedia, Hsinchu, Taiwan, December 16-18, 2002, Proceedings | | | |
2008 | 一個擷取與合成高解析度臉部模型與動作之架構 | 馬萬鈞; Ma, Wan-Chun | | | | |