公開日期 | 標題 | 作者 | 來源出版物 | scopus | WOS | 全文 |
2003 | Automatic Animation Skeleton Construction Using Repulsive Force Field | Liu, Pin-Chou; Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Ouhyoung, Ming | | | | |
2013 | Deformation transfer based on stretchiness ratio. | Yang, Yung-Hsiang; Ma, Wan-Chun; Yoshiyasu, Yusuke; Ouhyoung, Ming; MING OUHYOUNG | 28th International Conference on Image and Vision Computing New Zealand, IVCNZ 2013, Wellington, New Zealand, November 27-29, 2013 | 0 | 0 | |
2002 | Design and Implementation of a Real-Time Clinical Alerting System for
Intensive Care Unit | Chen, Hsiao-Ting; Ma, Wan-Chun; Liou, Der-Ming | | | | |
2006 | Domain connected graph: The skeleton of a closed 3D shape for animation | Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; BING-YU CHEN ; MING OUHYOUNG | Visual Computer | 35 | 25 | |
2008 | Esthetics-based Quantitative Analysis of Photo Composition | Kao, Hong-Cheng; Ma, Wan-chun; Ouhyoung, Ming | | | | |
2008 | Facial performance synthesis using deformation-driven polynomial displacement maps | Ma, Wan-Chun; Jones,; rew; Chiang, Jen-Yuan; Hawkins, Tim; Frederiksen, Sune; Peers, Pieter; Vukovicz, Marko; Ouhyoungy, Ming; Debevec, Paul; MING OUHYOUNG | ACM Transactions on Graphics | 93 | 74 | |
2005 | Image-based BRDF acquisition for non-spherical objects | 吳宗益; 馬萬鈞; 莊永裕 ; 陳炳宇 ; 歐陽明 ; Wu, Tsung-Yi; Ma, Wan-Chun; Chuang, Yung-Yu ; Chen, Bing-Yu ; Ouhyoung, Ming | | | | |
2001 | A novel MPEG-4 based architecture for internet games | Wang, Wei-Teh; Ma, Wan-Chun; Perng, Kuo-Luen; Shieh, Meng-Jyi; Ouhyoung, Ming | | | | |
- | Real-Time Shading Using Programmable Graphics Hardware-Introduction, Setup and Examples. | Ma, Wan-Chun | | | | |
- | Real-Time Shading Using Programmable Graphics Hardware-Shader Programming | Ma, Wan-Chun | | | | |
2006 | Real-time triple product relighting using spherical local-frame parameterization | BING-YU CHEN ; YUNG-YU CHUANG ; Ma, Wan-Chun; Hsiao, Chun-Tse; Lee, Ken-Yi; Chuang, Yung-Yu; BING-YU CHEN ; YUNG-YU CHUANG | Visual Computer | | | |
2003 | Skeleton extraction of 3D objects with radial basis functions | Ma, Wan-Chun; Wu, Fu-Che; MING OUHYOUNG | Proceedings - SMI 2003: Shape Modeling International 2003 | 75 | 0 | |
2003 | Skeleton Extraction of 3D Objects with Visible Repulsive Force | Wu, Fu-Che; Ma, Wan-Chun; Liou, Ping-Chou; Liang, Rung-Huei; Ouhyoung, Ming | | | | |
2002 | Using Intel Streaming SIMD Extensions for 3D Geometry Processing. | Ma, Wan-Chun; CHIA-LIN YANG | Advances in Multimedia Information Processing - PCM 2002, Third IEEE Pacific Rim Conference on Multimedia, Hsinchu, Taiwan, December 16-18, 2002, Proceedings | | | |
2008 | 一個擷取與合成高解析度臉部模型與動作之架構 | 馬萬鈞; Ma, Wan-Chun | | | | |