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  4. Unsupervised object-based sprite coding system for tennis sport
 
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Unsupervised object-based sprite coding system for tennis sport

Resource
Multimedia and Expo, 2003. ICME '03. Proceedings. 2003 International Conference on
Journal
Proceedings - IEEE International Conference on Multimedia and Expo
Journal Volume
1
Pages
I337-I340
Date Issued
2003
Author(s)
Chen, C.-Y.
SHAO-YI CHIEN  
Chen, Y.-H.
Huang, Y.-W.
LIANG-GEE CHEN  
DOI
10.1109/ICME.2003.1220923
URI
https://www.scopus.com/inward/record.uri?eid=2-s2.0-53649089694&doi=10.1109%2fICME.2003.1220923&partnerID=40&md5=1e8d63b56f70c2ee902e3125e547fa93
http://scholars.lib.ntu.edu.tw/handle/123456789/303284
Abstract
Sprite coding is a new objected-based coding technology proposed by MPEG-4 video standard. In this paper, we propose an unsupervised sprite coding system for sport videos, for example, tennis sequences. Our system can provide several important functions. First, the sprite of the background can be generated without any pre-processing masks in our system. Second, it can automatically segment the foreground and background in a video sequence. Third, it can provide the masks of the foreground objects and the tennis ball. The experimental results show that our system has a very good performance and the coding gain of our system compared with MPEG-4 advanced simple profile is 2.5 dB at the low bit rate (270 Kbps) and is 2 dB at the ultra low bit rate (70 Kbps). It can be used in the sport video coding at low bit rate and provides a object-based sport video sequence. © 2003 IEEE.
Event(s)
2003 International Conference on Multimedia and Expo, ICME 2003
Other Subjects
Codes (symbols); Image coding; Motion Picture Experts Group standards; Signal encoding; Video recording; Advanced Simple Profile; Coding technology; Foreground objects; MPEG-4 video; Pre-processing; Sprite coding; Ultra low bit rates; Video sequences; Sports
Type
conference paper
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