Using Mobile Social Persuasive Game to Improve Adherence to Keep an Electronic Diary
Date Issued
2016
Date
2016
Author(s)
Wang, Sheng-Wen
Abstract
When collecting data with diary for longitudinal studies, non-compliance can result in the missing of data and make it difficult to be analyzed. Thus, we develop an electronic diary system and try to use a social persuasive game to improve the adherence on keeping a diary. The result of the experiment indicate that the game did has the potential to bring positive effect to the diary completion rate.
Subjects
Electronic diary
Persuasive technology
Mobile game
Type
thesis
File(s)
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Name
ntu-105-R03944027-1.pdf
Size
23.32 KB
Format
Adobe PDF
Checksum
(MD5):ce0bb84ee35c4bc753dc404df679b67d