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  4. Elastic-Move: Passive Force Feedback Devices for Virtual Reality Locomotion
 
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Elastic-Move: Passive Force Feedback Devices for Virtual Reality Locomotion

Journal
Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
Pages
767-768
Date Issued
2020
Author(s)
Yi D.-C
Chang K.-N
Tai Y.-H
Chen I.-C
YI-PING HUNG  
DOI
10.1109/VRW50115.2020.00234
URI
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85085390821&doi=10.1109%2fVRW50115.2020.00234&partnerID=40&md5=52f3eddb15cdfe6c1c10a50d7c5d5b18
https://scholars.lib.ntu.edu.tw/handle/123456789/581248
Abstract
With advances in virtual reality, users can experience in the immersive virtual environment by a head-mounted display. One of the most widely used interaction techniques in VR application is locomotion. Most VR applications currently use teleportation as a locomotion method. Because teleportation does not involve any visible translational motion, it can avoid VR sickness. However, teleportation would reduce user's immersion and make them lose the sense of direction due to the lack of moving process. In this paper, we propose two haptic devices with force feedback: 'Elastic-Rope' and 'Elastic-Box' to reduce VR sickness and allow users to maintain immersion and sense of direction. Elastic-Rope is consisting of elastic ropes and controllers, and Elastic-Box is consisting of eight springs and a steel frame. We conducted an experiment that compared the degree of VR sickness by simulator sickness questionnaire(SSQ) survey while moving in the virtual environment among Dash, Teleport, Elastic-Rope, and Elastic-Box. As a result, Elastic-Rope and Elastic-Box reduce the VR sickness of users. Besides, Elastic-Box can be transposed in numerous applications because it is a low-cost and versatile device. This work suggests that passive force feedback can effectively reduce VR sickness. ? 2020 IEEE.
Subjects
Diseases; Feedback; Helmet mounted displays; Rope; Surveys; User experience; User interfaces; Head mounted displays; Immersive virtual environments; Interaction techniques; Locomotion method; Sense of directions; Simulator sickness; Translational motions; VR applications; Virtual reality
Type
conference paper

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