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  4. Making in-Front-of Cars Transparent: Sharing First-Person-Views via Dashcam
 
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Making in-Front-of Cars Transparent: Sharing First-Person-Views via Dashcam

Journal
Computer Graphics Forum
Journal Volume
33
Journal Issue
7
Pages
56-67
Date Issued
2014
Author(s)
Chen, S.-C
Chen, H.-Y
Chen, Y.-L
Tsai, H.-M
HSIN-MU TSAI  
BING-YU CHEN  
DOI
10.1111/cgf.12497
URI
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84939434802&doi=10.1111%2fcgf.12497&partnerID=40&md5=6d820c6ab2ed9ca655867f3796ec0c94
https://scholars.lib.ntu.edu.tw/handle/123456789/456339
Abstract
Visual obstruction caused by a preceding vehicle is one of the key factors threatening driving safety. One possible solution is to share the first-person-view of the preceding vehicle to unveil the blocked field-of-view of the following vehicle. However, the geometric inconsistency caused by the camera-eye discrepancy renders view sharing between different cars a very challenging task. In this paper, we present a first-person-perspective image rendering algorithm to solve this problem. Firstly, we contour unobstructed view as the transferred region, then by iteratively estimating local homography transformations and performing perspective-adaptive warping using the estimated transformations, we are able to locally adjust the shape of the unobstructed view so that its perspective and boundary could be matched to that of the occluded region. Thus, the composited view is seamless in both the perceived perspective and photometric appearance, creating an impression as if the preceding vehicle is transparent. Our system improves the driver's visibility and thus relieves the burden on the driver, which in turn increases comfort. We demonstrate the usability and stability of our system by performing its evaluation with several challenging data sets collected from real-world driving scenarios. © 2014 The Author(s) Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
Other Subjects
Amphibious vehicles; Iterative methods; Rendering (computer graphics); Driving safety; Field of views; First person; First-person perspectives; Following vehicle; Homography transformation; ITS evaluation; Real-world drivings; Vehicles
Type
journal article

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