Repository logo
  • English
  • 中文
Log In
Have you forgotten your password?
  1. Home
  2. College of Electrical Engineering and Computer Science / 電機資訊學院
  3. Electrical Engineering / 電機工程學系
  4. A Novel Gaming Video Encoding Process Using In-Game Motion Vectors
 
  • Details

A Novel Gaming Video Encoding Process Using In-Game Motion Vectors

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Journal Volume
30
Journal Issue
7
Pages
2207-2214
Date Issued
2020
Author(s)
Lu, C.-W.
Wang, S.-D.
SHAO-YI CHIEN  
SHENG-DE WANG  
DOI
10.1109/TCSVT.2019.2911030
URI
https://www.scopus.com/inward/record.url?eid=2-s2.0-85087881749&partnerID=40&md5=72e333de1e240db280369d90c61dfd95
https://scholars.lib.ntu.edu.tw/handle/123456789/559183
Abstract
In this paper, we propose a motion preprocessing method for the use in the game application pipeline, which is composed of two stages: the proposed preprocessing method and the High Efficiency Video Coding (HEVC) encoder. The method accepts the object information from the game application, preprocesses the motion vectors of objects, and pass the preprocessed motion data to the HEVC encoder. The HEVC encoder takes the motion data as the initial (or the dedicated) value of motion estimation. Therefore, the traditional diamond search can be skipped and hence increase the encoding performance of the HEVC encoder. In the motion preprocessing method, the following three steps are taken: a coordination system transformation, determining motion vectors for $4\times 4$ -checkerboard blocks [Atomic Block (AB)], and the selection of proper motion vectors for all varieties of prediction units in the encoder. With a focus on the special issues, such as move-out zone and bi-directional prediction, we are able to further optimize the performance of the encoder. We examined two types of 2D gaming scenes in our experiments. The experimental results show that, as compared with the original diamond search method provided by the encoder, our algorithm is able to achieve up to 49.0% time reduction of video encoding. The Bjontegaard Delta bit rate can achieve up to -17.0% in the random_access mode while combining with the $\times 265$ encoder and up to -26.2% in the lowdelay mode while combining with the HM-16 encoder.
Type
journal article

臺大位居世界頂尖大學之列,為永久珍藏及向國際展現本校豐碩的研究成果及學術能量,圖書館整合機構典藏(NTUR)與學術庫(AH)不同功能平台,成為臺大學術典藏NTU scholars。期能整合研究能量、促進交流合作、保存學術產出、推廣研究成果。

To permanently archive and promote researcher profiles and scholarly works, Library integrates the services of “NTU Repository” with “Academic Hub” to form NTU Scholars.

總館學科館員 (Main Library)
醫學圖書館學科館員 (Medical Library)
社會科學院辜振甫紀念圖書館學科館員 (Social Sciences Library)

開放取用是從使用者角度提升資訊取用性的社會運動,應用在學術研究上是透過將研究著作公開供使用者自由取閱,以促進學術傳播及因應期刊訂購費用逐年攀升。同時可加速研究發展、提升研究影響力,NTU Scholars即為本校的開放取用典藏(OA Archive)平台。(點選深入了解OA)

  • 請確認所上傳的全文是原創的內容,若該文件包含部分內容的版權非匯入者所有,或由第三方贊助與合作完成,請確認該版權所有者及第三方同意提供此授權。
    Please represent that the submission is your original work, and that you have the right to grant the rights to upload.
  • 若欲上傳已出版的全文電子檔,可使用Open policy finder網站查詢,以確認出版單位之版權政策。
    Please use Open policy finder to find a summary of permissions that are normally given as part of each publisher's copyright transfer agreement.
  • 網站簡介 (Quickstart Guide)
  • 使用手冊 (Instruction Manual)
  • 線上預約服務 (Booking Service)
  • 方案一:臺灣大學計算機中心帳號登入
    (With C&INC Email Account)
  • 方案二:ORCID帳號登入 (With ORCID)
  • 方案一:定期更新ORCID者,以ID匯入 (Search for identifier (ORCID))
  • 方案二:自行建檔 (Default mode Submission)
  • 方案三:學科館員協助匯入 (Email worklist to subject librarians)

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science