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  4. Evaluation of an Inquiry-Based Virtual Lab for Junior High School Science Classes
 
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Evaluation of an Inquiry-Based Virtual Lab for Junior High School Science Classes

Journal
Journal of Educational Computing Research
Date Issued
2021
Author(s)
Lai T.-L
Lin Y.-S
Chou C.-Y
HSIU-PING YUEH  
DOI
10.1177/07356331211001579
URI
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85103349589&doi=10.1177%2f07356331211001579&partnerID=40&md5=d3538f53a3f9d98d32049c7160e5e402
https://scholars.lib.ntu.edu.tw/handle/123456789/573107
Abstract
The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The Scientific Investigation VR Lab (SIVRLAB) is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where learners need to review the concept of oxidation-reduction reactions and assemble a voltaic cell to save a robot. The SIVRLAB features several cognitive supports and guides for students to plan and record experiments and resolve the problem. It has both a head-mounted display (HMD) version and a desktop VR version. The study recruited 66 9th graders from three classes to evaluate the two versions of the SIVRLAB. The students were assigned to one of three conditions, namely, (1) using immersive HMD SIVRLAB individually, (2) using desktop SIVRLAB individually, and (3) observing one student use immersive HMD SIVRLAB. The students were briefly introduced to the concept of electrochemical cells in the first class and were instructed to use the SIVRLAB sessions in the next class. The results from knowledge pre- and post-tests, a user experience survey, and students’ reflections were collected and analyzed qualitatively. The findings revealed that students who used the desktop VR obtained the highest test scores among the three groups. However, in the follow-up physical laboratory test, the performance of the students in the original HMD VR experimental group was better than those in the desktop VR experimental group. The paper also discusses student feedback and teacher observations regarding the design and interaction with immersive VR. Lastly, the implications of the study and recommendations for future studies are presented. ? The Author(s) 2021.
Type
journal article

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