https://scholars.lib.ntu.edu.tw/handle/123456789/581477
標題: | Demonstration of JetController: High-speed Ungrounded Force Feedback Controllers Using Air Propulsion Jets | 作者: | Wang Y.-W Lin Y.-H Ku P.-S Miyatake Y Chen P.-Y Tseng C.-M Tsai C.-Y YEN-YANG CHEN |
關鍵字: | Compressed air; Fruits; Human engineering; Pneumatic equipment; Propulsion; Solenoid valves; Textures; Automatic weapon; Force feedback; Hand held device; Haptic technology; Pneumatic solenoid valves; Surface textures; Vibration feedback; Vibro-tactile feedbacks; Feedback;air propulsion; High-speed haptic feedback; ungrounded force feedback | 公開日期: | 2021 | 來源出版物: | Conference on Human Factors in Computing Systems - Proceedings | 摘要: | JetController is a novel haptic technology capable of supporting high-speed and persistent 3-DoF ungrounded force feedback. It uses high-speed pneumatic solenoid valves to modulate compressed air to achieve 20-50Hz of full impulses at 4.0-1.0N and combines multiple air propulsion jets to generate 3-DoF force feedback. Compared to propeller-based approaches, JetController is more than 10 times faster in impulse frequency, and its handheld device is significantly lighter and more compact. JetController supports a wide range of haptic events in games and VR experiences, from firing automatic weapons in games like Halo to cutting fruits in Fruit Ninja. To discuss the differences between JetController and vibrotactile feedback approaches, we designed a new prototype based on PS5 Controller, DualSense [1]. There are three haptic approaches in our demonstration, JetController, Adaptive Trigger, and regular vibration feedback. We provide two scenarios, driving with tactile (surface texture) feedback and shooting with recoil feedback. ? 2021 Owner/Author. JetController is a novel haptic technology capable of supporting high-speed and persistent 3-DoF ungrounded force feedback. It uses high-speed pneumatic solenoid valves to modulate compressed air to achieve 20-50Hz of full impulses at 4.0-1.0N and combines multiple air propulsion jets to generate 3-DoF force feedback. Compared to propeller-based approaches, JetController is more than 10 times faster in impulse frequency, and its handheld device is significantly lighter and more compact. JetController supports a wide range of haptic events in games and VR experiences, from firing automatic weapons in games like Halo to cutting fruits in Fruit Ninja. To discuss the differences between JetController and vibrotactile feedback approaches, we designed a new prototype based on PS5 Controller, DualSense [1]. There are three haptic approaches in our demonstration, JetController, Adaptive Trigger, and regular vibration feedback. We provide two scenarios, driving with tactile (surface texture) feedback and shooting with recoil feedback. © 2021 Owner/Author. |
URI: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85105776992&doi=10.1145%2f3411763.3451542&partnerID=40&md5=54a7c592a3a20f3cfb522567dbc28626 https://scholars.lib.ntu.edu.tw/handle/123456789/581477 |
DOI: | 10.1145/3411763.3451542 | SDG/關鍵字: | Compressed air; Fruits; Human engineering; Pneumatic equipment; Propulsion; Solenoid valves; Textures; Automatic weapon; Force feedback; Hand held device; Haptic technology; Pneumatic solenoid valves; Surface textures; Vibration feedback; Vibro-tactile feedbacks; Feedback |
顯示於: | 資訊工程學系 |
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