AR game traffic characterization: A case of Pok?mon Go in a flash crowd event
Journal
MobiSys 2021 - Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services
Pages
493-494
Date Issued
2021
Author(s)
Abstract
Latency is a major issue towards practical use of augmented reality (AR) in mobile apps such as navigation and gaming. A string of work has appeared recently, proposing to offload a part of the AR-related processing pipeline to the edge [8]. One pitfall in these studies is the (simplified) assumption about the network delay. As a reality check and to gather insights to realize AR in real time, we seek in this work a better understanding of how a popular AR game, Pok?mon Go, delivers its data in situ. ? 2021 Owner/Author.
Subjects
AR game
edge offloading
traffic characterization
Flash crowd events
ITS data
Mobile apps
Network delays
Practical use
Real time
Traffic characterization
Augmented reality
Type
conference paper
