|Title:||Game-Assisted Social Activism: Game Literacy in Hong Kong’s Anti-Extradition Movement||Authors:||Holin Lin
|Keywords:||Hong Kong anti-extradition movement;spillover;game culture appropriation;social movement;game rhetoric and narrative;gaming literacy||Issue Date:||Jan-2022||Publisher:||Games and Culture||Journal Volume:||17||Journal Issue:||7-8||Start page/Pages:||954||Abstract:||
This paper describes the appropriation of video game culture for discursive use during
the 2019–20 Hong Kong anti-extradition movement, with participants relying on game
argot for mass protest communication and mobilization purposes, and employing game
frameworks (especially from MMORPGs) for organizing protest actions. Data from
online forums are used to present examples of video game rhetoric and narratives in
protest-related online discourses, to speculate on their symbolic meanings, and to
examine ways that borrowed aspects of game culture influenced movement activities.
After describing ways that game culture spilled over into social movements, we
highlight examples of gaming literacy during dynamic protest situations. Our evidence
indicates that the combination of game culture and online gaming literacy strengthened
activist toolkits and intensified the “be water” nature of a social movement that many
describe as leaderless.
|Appears in Collections:||社會學系|
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