AR Game Traffic Analysis: A Case of Pokémon Go in Flash Crowd Event
Journal
ACM International Conference Proceeding Series
ISBN
9798400709395
Date Issued
2023-12-12
Author(s)
Abstract
Latency is a major issue towards practical use of augmented reality (AR) in mobile apps such as navigation and gaming. A string of work has appeared recently, proposing to offload a part of the AR-related processing pipeline to the edge [8]. One pitfall in these studies is the (simplified) assumption about the traffic demand and its implication to the network delay. As a reality check and to gather insights to deliver and render AR content in real time, we seek in this work a better understanding of how a popular AR game, Pokémon Go, delivers its data in situ.
Subjects
Mobile AR Game | Player Synchronization | Traffic Analysis
Type
conference paper
