第 1 到 32 筆結果,共 32 筆。
公開日期 | 標題 | 作者 | 來源出版物 | scopus | WOS | 全文 | |
---|---|---|---|---|---|---|---|
1 | 2019 | FishNet: A Camera Localizer using Deep Recurrent Networks | Hsin-I Chen; Sebastian Agethen; Chiamin Wu; WINSTON HSU ; Bing-Yu Chen | 0 | 0 | ||
2 | 2011 | Ambiguity-Free Edge-Bundling for Interactive Graph Visualization | Luo, Sheng-Jie; Liu, Chun-Liang; Chen, Bing-Yu ; Ma, Kwan-Liu | IEEE Transactions on Visualization and Computer Graphics | 41 | 30 | |
3 | 2010 | Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media | Yue, Yonghao; Iwasaki, Kei; Chen, Bing-Yu ; Dobashi, Yoshinori; Nishita, Tomoyuki | ACM Transactions on Graphics | 8 | 0 | |
4 | 2010 | Peer-to-Peer 3D Streaming | Hu, Shun-Yun; Jiang, Jehn-Ruey; Chen, Bing-Yu | IEEE Internet Computing | 25 | 14 | |
5 | 2009 | Video Stabilization using Robust Feature Trajectories | Lee, Ken-Yi; Chuang, Yung-Yu ; Chen, Bing-Yu ; YUNG-YU CHUANG | Proceedings of the IEEE International Conference on Computer Vision | 141 | 0 | |
6 | 2008 | Capturing intention-based full-frame video stabilization | Chen, Bing-Yu ; Lee, Ken-Yi; Huang, Wei-Ting; Lin, Jong-Shan | Computer Graphics Forum | 60 | 45 | |
7 | 2008 | Example-based multiple local color transfer by strokes | Wen, Chung-Lin; Hsieh, Chang-His; Chen, Bing-Yu; Ouhyoung, Ming; MING OUHYOUNG ; BING-YU CHEN | Computer Graphics Forum | 52 | 35 | |
8 | 2008 | Semantic analysis for automatic event recognition and segmentation of wedding ceremony videos | WEN-HUANG CHENG ; Chuang, Yung-Yu ; Lin, Yin-Tzu; Hsieh, Chi-Chang; Fang, Shao-Yen; Chen, Bing-Yu ; JA-LING WU | IEEE Transactions on Circuits and Systems for Video Technology | |||
9 | 2008 | Extracting depth and matte using a color-filtered aperture | B; o, Yosuke; BING-YU CHEN ; Nishita, Tomoyuki | ACM Transactions on Graphics | |||
10 | 2007 | 3D Model Streaming based on JPEG 2000 | Lin, Nien-Shien; Huang, Ting-Hao; Chen, Bing-Yu | IEEE Transactions on Consumer Electronics | |||
11 | 2007 | Enabling nutrition-aware cooking in a smart kitchen | Chi, Pei-yu; Chen, Jen-hao; Chu, Hao-hua; Chen, Bing-Yu | CHI '07 extended abstracts on Human factors in computing systems | 39 | 0 | |
12 | 2006 | Hand-Shadow Illusions and 3D DDR Based On Efficient Model Retrieval | Yeh, Jeng-Sheng; Chuang, Yung-Yu ; Chen, Bing-Yu ; Ouhyoung, Ming et al. | ACM SIGGRAPH 2006: Emerging Technologies | 1 | 0 | |
13 | 2006 | A Practical and Fast Rendering Algorithm for Dynamic Scenes Using Adaptive Shadow Fields | Tamura, Naoki; Jonah, Henry; Chen, Bing-Yu ; Nishita, Tomoyuki | The Visual Computer | 11 | 6 | |
14 | 2006 | Skeleton-driven Animation Transfer based on Consistent Volume Parameterization | Chang, Yen-Tuo; Chen, Bing-Yu ; Luo, Wan-Chi; Huang, Jian-Bin | Lecture Notes in Computer Science | 7 | ||
15 | 2006 | Real-time triple product relighting using spherical local-frame parameterization | BING-YU CHEN ; YUNG-YU CHUANG ; Ma, Wan-Chun; Hsiao, Chun-Tse; Lee, Ken-Yi; Chuang, Yung-Yu; BING-YU CHEN ; YUNG-YU CHUANG | Visual Computer | |||
16 | 2006 | Progressive Deforming Meshes based on Deformation Oriented Decimation | Fu-Chun Huang; BING-YU CHEN ; YUNG-YU CHUANG | ACM SIGGRAPH 2006 Research Posters, SIGGRAPH 2006 | 1 | 0 | |
17 | 2006 | Domain connected graph: The skeleton of a closed 3D shape for animation | Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; BING-YU CHEN ; MING OUHYOUNG | Visual Computer | 35 | 25 | |
18 | 2005 | Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering | Ma, Wan-Chun; Chao, Sung-Hsiang; Tseng, Yu-Ting; Chuang, Yung-Yu ; Chang, Chun-Fa; Chen, Bing-Yu ; YUNG-YU CHUANG | 2005 symposium on Interactive 3D graphics and games-SI3D 05 | 21 | 0 | |
19 | 2005 | Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data | Ho, Chien-Chang; Wu, Fu-Che; BINGYU CHEN ; YUNGYU CHUANG ; Ming Ouhyoung | Computer Graphics Forum | 67 | 39 | |
20 | 2005 | Character Animation Creation using Hand-drawn Sketches | Chen, Bing-Yu ; Ono, Yutaka; Nishita, Tomoyuki | Visual Computer | |||
21 | 2005 | Image-based BRDF acquisition for non-spherical objects | 吳宗益; 馬萬鈞; 莊永裕 ; 陳炳宇 ; 歐陽明 ; Wu, Tsung-Yi; Ma, Wan-Chun; Chuang, Yung-Yu ; Chen, Bing-Yu ; Ouhyoung, Ming | ||||
22 | 2005 | 三維動態模型之骨幹擷取與動作移轉之研究 | 陳炳宇 | ||||
23 | 2005 | Progressive 3D Animated Models for Mobile & Web Uses | Chen, Bing-Yu ; Cho, Sheng-Yao; Johan, Henry; Nishita, Tomoyuki | The Journal of the Society for Art and Science | |||
24 | 2005 | A Web-based Three-dimensional Protein Retrieval System by Matching Visual Similarity | Yeh, Jeng-Sheng; Chen, Ding-Yun; Chen, Bing-Yu ; Ouhyoung, Ming | Bioinformatics | 40 | 36 | |
25 | 2004 | Conceptual Farm | Guan, Shuen-Huei; Cho, Sheng-Yao; Shen, Yu-Te; Liang, Rung-Huei; Chen, Bing-Yu ; Ouhyoung, Ming | 2004 IEEE International Conference on Multimedia and Expo | |||
26 | 2004 | Feature refinement strategy for extended marching cubes: Handling on dynamic nature of real-time sculpting application | Ho, Chien-Chang; Lu, Yan-Hong; Lin, Hung-Te; Guan, Shuen-Huei; Cho, Sheng-Yao; Liang, Rung-Huei; Chen, Bing-Yu ; Ouhyoung, Ming | 2004 IEEE International Conference on Multimedia and Expo | |||
27 | 2004 | An efficient representation of complex materials for real-time rendering | Wan-Chun Ma; Sung-Hsiang Chao; BING-YU CHEN ; Chun-Fa Chang; MING OUHYOUNG ; Tomoyuki Nishita | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST | 11 | 0 | |
28 | 2004 | 網路圖學之三維幾何模型簡化法之研究 | 陳炳宇 | ||||
29 | 2003 | Animating Hair with Loosely Connected Particles | Bando, Yosuke; Chen, Bing-Yu ; Nishita, Tomoyuki | Computer Graphics Forum | 63 | 29 | |
30 | 2002 | Development of 3D Graphics and VRML Libraries for Web3D Platform by Using Java | Chen, Bing-Yu ; Nishita, Tomoyuki | IEICE Transactions on Information and Systems | |||
31 | 1997 | JavaGL-a 3D graphics library in Java for Internet browsers | BING-YU CHEN ; Yang, Tzong-Jer; MING OUHYOUNG | IEEE Transactions on Consumer Electronics | 5 | 2 | |
32 | - | QoS を目指した3次元モデルの多重解像度ストリーミングメッシュ法の開発 | 陳炳宇 ; 西田友是 |